[ Behind ] the scene
Giselle E. Chan
Director of [ GEC ]
(1994, Argentina). Director, filmmaker and audiovisual artist from Argentina. Audiovisual designer, graphic designer and editor with an experience of 9 years in agencies, companies, services, projects and start-ups creating audiovisual content for social media, corporatives, commercials, animations, among others.
Graduated from the career of Image and Sound Design (2019) and the postgraduate Audiovisual Documentary. Narrate and represent the real (2021) both at the University of Buenos Aires. Specialized in cinema of the real and virtual creation of visual effects and environments.
‘Lapse, a waiting’ (2018) is her first short film which world premiere was at BAFICI [20] (Argentina) at the Argentine Short Films Official Competition, selected later in other 12 national and international festivals such as A l'Est du Nouveau (France) and FESTIFREAK (15º International Festival of Independent Cinema of La Plata, Argentina) where it received the Special Mention of the Juryfrom the Argentine Short Films Competition.
She designed the interactive VR experience ‘The calligraphy of the 15 steps’ (2019) selected at the Immersive Technology Festival VR31 (Argentina), and showed at the Goethe-Institut’s Library (Argentina).
Her essay film “Lo que dure” (2023) was premiered at the VI Austral International Film Festival (Argentina) and also selected at the Max Sir International Film Festival (Costa Rica).
‘Fade away, there and here latent’ (2024) is her first feature film produced with the support of INCAA, premiered at Cinema Gaumont, also selected at the Lift-Off Festival in England.
During the artistic residency Laguna Film Lab (Chioggia, Italy) she realized the documentary short film “I due orizzonti” (2024), premiered at Giornate degli Autori at Venice Lido as part of the 81st Venice International Film Festival.
She completed the “Cinematic Worldbuilding: a spatial montage” workshop at Centro Sperimentale di Cinematografia Immersive Arts (Italy) where she realized “Ca’ del Sol” (2024), an interactive VR.
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