The [ calligraphy ] of the 15 steps
Interactive VR Experience
Synopsis: while traversing labyrinthine stairs, the calligraphy of movement is left behind. A space where there is no destination point, as it is the same as the starting point. It is a display of our paths to visualize how we move.
Direction notes
Moving forward doesn't mean continuously going forward and upward. Moving forward means rediscovering one's own path, the trace. "The Calligraphy of the 15 Steps" proposes another way of progressing, in which the ideal of reaching a summit implicitly possessed by the staircase is attempted to be dissolved. It is an interactive experience in Virtual Reality format (immersive) where the user, in a first-person perspective, leaves behind and observes their own calligraphy of movement while traversing labyrinthine stairs. Using a joystick, the user controls the commands to move (advance, jump, activate and deactivate spectator mode, which allows visualizing only the calligraphy and flying through it, leaving a ghostly trail). It belongs to the experimental-artistic genre. The target audience is teenagers (13-18) and young adults (18-25) who have experience in video games with command controls. The average interaction time is 5 minutes per user. Aesthetically, it presents itself as a nightmare with no way out, creating a dark and unsettling atmosphere of estrangement. The artwork emerges from finding in everyday journeys an invisible gesture characteristic of each person that is left behind as they pass through the air. The intention is to unveil that personal invisible gesture, fossilize it in the passage of time, and introspectively turn back on our own path: on our own way of playing.
1. Showcase at the Goethe-Institut’s Library - Buenos Aires, Argentina (2019)
2. Immersive Technology Festival VR31 - Buenos Aires, Argentina (2020)
3. Inmersiva UBA - Buenos Aires, Argentina (2020)

Technical specifications
Executable in virtual reality format (.apk) for Oculus Go, Cardboard (Android), and PC format. 
Spatially three-dimensional stereo sound.
JavaScript and C# (in Unity) for basic functions of turning on and off specific triggers when pressing commands.
3D modeling of the staircase in Blender. Staircase labyrinth, programming of all functions, and export for VR in Unity.

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